Mixamo unity

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A good practice when modelling humanoid characters is to make sure the character is modelled in a T-Pose, i.e.

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Rigging in Blenderįirst off, we will set up a simple rigged character in Blender. If you already have a rigged character or want to use one from Mixamo you can skip the first part about Rigging in Blender and Exporting from Blender and go directly to Importing Character to Unity. This blogpost will hopefully provide some insight into how you can easily rig a character in Blender, import it to Unity and add Humanoid animations from Mixamo to use with the Mecanim system.

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